Saturday, January 25, 2020

Video game addiction

Video game addiction Video Games; is it really an Addiction? There are many addictions out there among us in the world and each addiction has been known to cause problems. The definition of addiction can be many things, but in this particular research paper I am going to discuss Video game Addictions. Specifically World of Warcraft gaming addictions and what this addiction does to the gamers life. Such as not socializing outside of the game and also people who let this addiction get so bad that it interferes with relationships and even their marriages. Video game addiction is an excessive use of computer video games in which one lets the addiction interfere with normal daily life. In this research paper I will use my own experiences along with facts of this addiction and what the effects on real life of a World of Warcraft player. I will also have a one on one interview with someone I believe to be a World of Warcraft addict. The Culprit WOW (World of Warcraft) is a (MMORPG) or Massive Multiplayer Online Role Playing Game. Millions of people from all over the world play together and create groups and quest thru the game to get the best gear and to just be the best in game. This game is setup with monthly subscription fees whether you play or not you get billed. WOW also has a game card system which allows gamers to buy time in advance. The only downfall to this is you pay you play otherwise money is being wasted when youre not playing Many gamers continually play and play to keep up with their online friends and when I say keep up I am referring to levels of ones character or achievements in-game. The dazzling effects of the water look so real and graphical details of terrain and characters are magnificent. Gamers do not want to be left behind; I know I never wanted to be left behind. I played for hours on end trying to keep up with everyone and eventually I realized this has to end. Problems were on the horizon and I seen them coming. I can write even more about why people are drawn to play WOW for hours on end but I want to know how this addiction is affecting their lives outside of WOW. Who is Addicted? I have read many articles on this particular topic and find that this is not only common with young youth but also with adults. Gender is also not an issue. Do people realize they are spending too much time involved in a fantasy world? Do people who play see no problems at all? Its all about self control and setting priorities first, but unfortunately gamers usually do not have anything prioritized. While over time this excessive misuse can lead to bigger problems down the road. Also keep in mind that World of Warcraft has 11,000,000 million monthly subscribers that pay to play this game as much as they can. Most people believe that its normal for kids to play video games, but not all day every day. Excessive gaming in kids can lead to many social problems from disobedience with parents to kids actually withdrawing themselves with the real world to play in a fantasy one. Adults are also addicts when it comes to video games. Their ages range from 18-50 years old who actively play this game on a daily basis, while older players keep their video gaming a secret from others. Why do people get addicted? There are many, many articles and journals on this particular topic that talk about WOW addicts and there consequences. What I fail to see in my research are questions such as: Why are people addicted to these games? Is it really an addiction? Is it because real life is somewhat stressful and playing this game places one in a fantasy world free of stress? Or do people play to just pass the time? When I played, I did feel less stressful in-game. I sometimes felt like I was a completely different person, someone who I wanted to be fictitiously. Maybe there are others out there that feel the same way as I once did. Many will agree that its the thrill of the game or the next big raid where forty online players will battle a boss all at the same time with strategic force. One theory of addictions says Turner (2008) is that people become addicted to things/activities that are either positively reinforcing (receive rewards) or negatively reinforcing (escape from something aversive). Video games offer the potential for both. Woods (2008) study said people identified as having a video game addiction often use the games to cope with stress. However, using games to relax and escape from reality is not necessarily a problem. If people choose to play video games instead of dealing with problems or responsibilities, this is a symptom of their problems, not a cause. There are many other reasons why people reach for the fantasy world. Children and teens that play excessively have social problems and cannot seem to communicate with their peers. Some even get bullied in school. So in turn go home and play this game where no one bullies them and makes socializing easier when its not face to face communication. This may not be true for most youth but the ones that are addicted use it as an escape. Maybe people get addicted just because they want to play. The consequences of this addiction Adults also have been known to become addicted to WOW with serious consequences. Yes the game is fun to play but the fact of the matter is adults have responsibilities such as work, their relationship with their spouse and kids. People spend up to 16 hours a day if not more playing this online game knowing that there is school or work tomorrow. There also was a kid that played 36 hours straight and collapsed from dehydration that I read awhile back online. Marriages have ended due to this addiction. Spouses who devote their entire extra spare time playing WOW in the mean time the other spouse is feeling neglected. The WOW player is so involved within the game that he/she does not realize how bad this addiction is getting. Why does it come down to this? Are video game addictions like another form of narcotics such as crack? Can one be rehabilitated and be able to live a normal life in the real world instead of a fantasy one. Addiction rehabilitation There are many self help programs out there for people who feel that they cannot control this obsessive behavior over video games. Sven Rollenhagen (2009) said There is no known medical diagnosis of conditions brought on by excessive game-playing, but it is clear they have a very powerful addictive hold over many people who use them. Many psychologists do not believe that video game addictions are real but then again some do. There need to be more studies done on this topic. Griffiths (2008) said the fact that several studies overestimate the prevalence of video game addiction does not mean that it does not exist. There are also groups of psychologist willing to go as far as playing WOW to see its addictive traits first hand to get a better grasp on the matter. This means they become the gamer who is addicted to understand more fully what goes on in the minds of addicts. Interview with a gamer I setup an interview with an associate of mine to get a few answers and opinions on his addiction to World of Warcraft. His name is Matt and works everyday as head chef for a fine Restaurant. Matt said I play World of Warcraft whenever I am not working, it is something to do. I mentioned to him that many people spend hours playing the game to be the best knowing that there are priorities to be done. How do you handle these priorities? Matt said without hesitation, What priorities? I work and I play need I do anymore? Then I went on to ask what about relationships, dating of the sort. Matt declined to answer my question other than to say She left me a long time ago and I am happy without her (M. Walzcak, personal communication, November 11, 2009). These are the things happening to many people around the world not just Matt. The game takes over in their minds speaking for them, not knowing that this may affect things later on. Just small signs of whats to come for Matt. Or maybe he will realize that priorities and relationships whether their your friends or spouse should come first and foremost considering the game will still be there and your friends may not. We find out that there may be many different reasons why these games can be addictive. Some would play to pass time while others play it because it is all they think about, even though there excessive play time is ruining marriages, relationships and friendships along with their jobs. Is there hope for an video game addict, many say yes while others disagree entirely saying it is not a mental disorder in need of treatment. Wood (2008) said it is concluded that the most likely reasons that people play video games excessively are due to either ineffective time management skills, or as a symptomatic response to other underlying problems that they are escaping from, rather than any inherent addictive properties of the actual games. In conclusion, I feel this answers most of the questions we have been pondering on throughout this paper. I may have not got all the info needed to perform an in-depth analysis but this is definitely a great start. The more I research the more I figure out why I am sometimes addicted to the newest game out there and so to for others. References Griffiths, M. (2008). Video game addiction: Further thoughts and observations. International Journal of Mental Health Addiction, 6, 182 185. R, Sven. (2009, February 27). World of Warcraft more addictive then cocaine. Telegraph.co.uk. Retrieved from http://www.telegraph.co.uk/technology/4863325/World-of-Warcraft-more-addictive-than-cocaine.html Turner, N. (2008). A comment on Problems with the concept of video game addiction: Some case study examples. International Journal of Mental Health Addiction, 6, 186 190. Wood, R. (2008). Problems with the concept of video game addiction: Some case study examples. International Journal of Mental Health Addiction, 6, 169 178.

Friday, January 17, 2020

Denver International Airport Baggage Handling System Essay

1. Evaluate the implementation of Denver International Airport Baggage Handling System. What are the top 3 factors that lead to the projects failure? Who is most at fault? The DIA automated baggage-handling system had its uncertainties and risks like in any other project but the challenges faced were mainly due to the poor planning, 1st of its kind in terms of size of the project and underestimation of complexity of the whole project. There are many problems encountered by the project and the top 3 factors that lead to the project failure were: 1. Scope, time-schedule and budget commitments – Planning. The master plan for DIA was developed by the various experts in the respective fields but there was a fundamental strategic error as DIA had adopted the build-design project meaning building the airport while designing it. The airport’s Project Management team had assumed that individual airlines would make their own baggage handling arrangements. In 1991, the airport’s Project Management team changed their strategy and realized that if an integrated system was to be built, they needed to take responsibility back from the individual airlines and run the project themselves. This change in strategy came a little more than two years prior to the airport’s planned opening date and the timing of the decision was in large part the trigger behind the excessive schedule pressure the project was exposed to. BAE and the airport Project Management team made another major mistake during the negotiations. Although the airlines were the key stakeholders in the system they were excluded from the discussions during the project defining and planning stage. When the stakeholders are finally engaged, they demand for significant changes on the project that required modifications as the project went along. 2. Leadership The project was oversold by political leaders who used the airport initiative as a platform to revive their economy. Pena won the election and committed by the public promise. There was a transfer of authority to from Pena to Wellington Webb as the new mayor, who followed the predecessor administration’s emphasis and also didn’t ensure the commitment of the major carriers. The City of Denver and a consultant team shared the leadership of the DIA project. It quickly became clear that shared leadership was doing duplicate duties and not efficient. The project was financed by many sources where all wanted to have a say, making it increasingly more difficult to coordinate and accommodate different administrative, political and social interests. On top of that, the management had no experience of building automated baggage systems, but it assumed the responsibilities any way without making necessary changes in the management team. The respective teams were working of silos and the leader failed to enforce structure for collaboration and feasibility of the overall project monitoring. One month after BAE was awarded the contract, the head of DIA project resigned. 3. Communication difficulties. The channels to communicate among the city, the project management team, the consultant, DAE and airlines were never well defined. Everyone had their own tracking systems for the activities and there were several copies of everything. They tried to merge them into one central database and it took 3 years to get it to work. BAE felt being restricted to access anywhere they wanted which was granted in the initial negotiation and other construction works were hindering BAE progress, there were no clear communication channel to raise their predicament. The large number of airport entities involved increased the complexity in effective communication and everyone had its unique requirements and timeline to meet. 2. As Gene Di Fonso, what would you have done differently to avoid the problems faced at the end of the case? If I am Gene Di Fonso, I would use the project life cycle as the foundation for managing this project. I will make sure that all the stages of Defining, Planning, Executing and Closing are thought through and discussed with the experts thoroughly. Especially, when comes to dealing with the hyped up City of Denver project which has government, social, economic influences and timeline to meet for DBO repayments. The product life cycle would have enforced a structure to think critically before accepting or negotiating the contract. Both the defining and the planning stage would have provided a good assessment whether to pursue such a complex with limited timeline even though the revenue and BAE image of doing such big project is overwhelming. The downside of project failure and inability to complete the project on time would be a blow to BAE image in the public eye. Before entering into the executing stage, both the defining and planning stage would ensure the contract entails the terms and conditions and also include all the limitations, all the technical requirements in the building infrastructure stated with the realistic timeline and the deliverables stated upfront. All major stakeholders have to be involved in the project defining stage for actual feedback and requirements to be clearly stated that no changes allowed after signing of contract and should be enfored Minimally, all these stages have to be followed through as a project manager. The more complex the project, more time needed to tackle uncertainties to complete the project and it is also necessary to form a highly skilled project management team in order to complete the project successfully. I feel that Di Fonso knowing the tight timeline with lots of external influences such as the political, economical and social factors, it would be a best decision to stay focused as initially planned and commitment with United Airlines unless all the contractual terms determined after going through the detailed defining and planning can be accepted by all the stakeholders. 3. How should Di Fonso respond to Mayor Webb’s decision to impose a $12,000 per day penalty and the requirement that BAE assume the $50 million cost of building a conventional tug-and-cart baggage system? I feel that it is not entirely BAE fault for the failure of the automated baggage system project. There were other external factors involved that worked against the whole project. So, Di Fonso is not entirely at fault and should fall back on his contract with the City and negotiate the legal terms. There were provisions and requirements, especially permanent power requirement, were made explicit and in addition unrestricted access for BAE equipment and priority in any areas to install the system due to tight timeline were agreed and accepted by the Denver officials. Definitely, the contract was not adhered to and Di Fonso has high chance to sue the City for the breach of contract.

Thursday, January 9, 2020

Greek Mythology Essay - 650 Words

Since the days when man lived in caves and struggled to survive, he has wondered about the world that surrounds him. What makes the sun rise and set? Why are there seasons? Where do things go when they die? To the ancient Greeks, there were simple explanations to all these questions – it was the gods! Things that seemed unexplainable could suddenly make sense when there were gods and goddesses involved. And these stories of the gods that the Greeks created to help make sense of the universe have survived the years to become a treasured and integral part of the history of the Western world. nbsp;nbsp;nbsp;nbsp;nbsp;Everyone knows who Zeus is. But are they aware that Zeus shared his power with thirteen of his sisters, brothers, and†¦show more content†¦He preferred his gloomy palace to the light of the gods’ world, and chose to stay there. nbsp;nbsp;nbsp;nbsp;nbsp;Those were the twelve great gods of Mount Olympus, who ruled in splendor the lives of the mortals below them. But there were also many minor gods and goddesses, nature gods, and of course the many heroes that are involved in Greek mythology, Hercules being perhaps the most famous of these. The Greeks believed that every tree had its wood nymph and ever river had its river god. It was necessary to pray for the approval of these gods before boating across a river or chopping down a tree, lest they meet with disastrous results. Of course, on some occasions, even when one took the precaution of attempting to appease them, the gods might just be in a foul mood and decide to let a human suffer - there are many stories like this in Greek mythology. nbsp;nbsp;nbsp;nbsp;nbsp;So what did all these gods do all day long other than relax in their comfy palaces? Well, it was the belief of the ancient Greeks that their gods were involved in every aspect of daily human life, that they watched over all that was going on and at times stuck their noses in – sometimes to help a beloved devotee, other times to seek revenge on a human who has ignored them, and sometimes just for their own amusement. There was a great deal of fear and distrust involved in the Greek’s relationship with the deities, but they did believe with their whole heartsShow MoreRelatedGreek Mythology : Greek And Roman Mythology885 Words   |  4 Pagesvalues of a culture. (Rosenberg) With Greek and Roman Mythology we learn or are introduced to the idea of how the universe is formed, we learn about love and of course we learn about tragedy. Greek and Roman mythology has a strong influence on our culture today. The Greek culture affects our everyday way of li fe. They created democracy, the alphabet, libraries, the Olympics, math, science, architecture, and even lighthouses. 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The stories about Gods and Goddesses, heroes, and monstersRead MoreGreek Mythology8088 Words   |  33 PagesGreek  Mythology   I   INTRODUCTION   Temple  of  Apollo  at  Didyma   The  Greeks  built  the  Temple  of  Apollo  at  Didyma,  Turkey  (about  300  bc).  The  temple  supposedly  housed  an  oracle   who  foretold  the  future  to  those  seeking  knowledge.  The  predictions  of  the  oracles,  delivered  in  the  form  of  riddles,   often  brought  unexpected  results  to  the  seeker.  With  Ionic  columns  reaching  19.5  m  (64  ft)  high,  these  ruins   suggest  the  former  grandeur  of  the  ancient  temple.   Bernard  Cox/Bridgeman  Art  Library,  London/New  York   Read MoreThe Greek Mythology1084 Words   |  5 PagesAncient Greek mythology is somewhat different from the common modern way of thinking. 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Wednesday, January 1, 2020

Role of Psychosurgery - Free Essay Example

Sample details Pages: 1 Words: 294 Downloads: 7 Date added: 2019/10/10 Did you like this example? First Topic: The Critical Role of Psychosurgery amidst Ethical Issues In the recent past, psychosurgery has gained a lot of recognition due to its ability to deal with some of the mental illnesses that have been affecting many people. Many investigations have been done to examine how the concept of psychosurgery can be advanced to facilitate incorporation of scientific concepts and ethical issues into the entire process. In fact, the idea of psychosurgery has risen to prominence, particularly state infirmaries, as a valued form of treatment that is active both politically and clinically. However, the concept has been faced with various ethical issues that affect its applicability in the treatment of mental illnesses. Don’t waste time! Our writers will create an original "Role of Psychosurgery" essay for you Create order Thesis:Â   Despite the ethical issues surrounding the matter of psychosurgery, the process has proved to be effective because it focuses more on enhancing the mental health of the patient and improve the overall life of the affected person. Second Topic: Psychosurgery and Its Adverse Effects One of the fundamental aspects of human life is to have a better thinking capacity. Reasoning plays a critical role in determining the decisions that are made by a person concerning a situation or a circumstance. The brain a plays a key role in ensuring that there is rational thinking. Psychosurgery has risen to become one of the major processes that are used by many healthcare providers, especially in the United States, to treat some of the mental disorders that are affecting people. Thesis: Although the applicability of psychosurgery in addressing some of the mental illnesses, such as schizophrenia, has gotten a lot of appreciation in the developing world, this process possesses a significant risk of brain damage leading to delusional thoughts and lack of the inhibitory behavior that individuals must show while in the society.